One of the primary goals of our Third Century Initiative grant is to build a community of teachers and learners engaged in and around gameful learning. Last Monday, we had our first gameful pedagogy community event where we discussed best practices in assignment design, leaderboard use and badges. Thinking about that event, we realized this was the perfect time to reflect on our community meetings so far as we approach the end of a great fall semester and prepare for a larger course load in the winter.
The attendees at the community event had a range of familiarity with gameful course design. Some were professors who have used GradeCraft for several years, and some had either recently signed up to use GradeCraft next semester or were just interested in hearing what it was all about. The roundtable sessions were a great format for open conversation on what has and has not worked for students thus far and how to iterate in the future.
As we continue to conduct research on gameful course designs, we are working to share our experiences with the community, to develop a broader understanding of the fundamentals of gameful course design and how we may apply those to a variety of different courses and subject matters. We are hoping to pave the way for gameful design in higher education and encourage our students to take more risks in their learning and discover how to choose their own pathways to reach their goals.
Future events will be held monthly and topics will include: exploring successful gameful syllabi, the pros and cons of competency based assessment, best practices in unlocks, levels and rubric design. We welcome all who are interested in gameful teaching and learning to join us, whether you think you want to use GradeCraft or not. Whether you’re a veteran of gameful or new to the idea, we hope you’ll join the conversation!
Upcoming Community Events:
Monday, January 25, 4:00pm – 5:30pm
Thursday, February 25, 4:00pm – 5:30pm
Monday, March 28, 4:00pm – 5:30pm
Thursday, May 5, 4:00pm – 5:30pm